Curse of the Corsair

Curse of the Corsair

Curse of the Corsair

Crafting player centric top-down action RPG experience.

Crafting player centric top-down action RPG experience.

Crafting player centric top-down action RPG experience.

Curse of the Corsair


Curse of the Corsair" is a top-down 2D action RPG that focuses on short gameplay sessions while placing a strong emphasis on replay value. It represents our unique approach to combining the action genre inherent in pirate themes with rogue-like elements commonly found in role-playing games.


I served as the UX lead for an indie gaming studio based in Ann Arbor for four months. My primary focus was on creating and streamlining interactions, enhancing player experiences, and refining platform interfaces. The game was successfully published on Steam in April 2023, receiving positive reviews and achieving the highest rating within the studio's releases so far. It was also featured as the top game at the Ann Arbor Game Development Conference.

Curse of the Corsair


Curse of the Corsair" is a top-down 2D action RPG that focuses on short gameplay sessions while placing a strong emphasis on replay value. It represents our unique approach to combining the action genre inherent in pirate themes with rogue-like elements commonly found in role-playing games.


I served as the UX lead for an indie gaming studio based in Ann Arbor for four months. My primary focus was on creating and streamlining interactions, enhancing player experiences, and refining platform interfaces. The game was successfully published on Steam in April 2023, receiving positive reviews and achieving the highest rating within the studio's releases so far. It was also featured as the top game at the Ann Arbor Game Development Conference.

Curse of the Corsair


Curse of the Corsair" is a top-down 2D action RPG that focuses on short gameplay sessions while placing a strong emphasis on replay value. It represents our unique approach to combining the action genre inherent in pirate themes with rogue-like elements commonly found in role-playing games.


I served as the UX lead for an indie gaming studio based in Ann Arbor for four months. My primary focus was on creating and streamlining interactions, enhancing player experiences, and refining platform interfaces. The game was successfully published on Steam in April 2023, receiving positive reviews and achieving the highest rating within the studio's releases so far. It was also featured as the top game at the Ann Arbor Game Development Conference.

Team


Me - UX Lead in team composed of 60

Team


Me - UX Lead in team composed of 60

Timeline


January ~ April 2023


Timeline


January ~ April 2023


Tools


Figma, Unity, and Google Suite

Tools


Figma, Unity, and Google Suite

Impact


60% Increase in Overall Reviews and Ratings

Impact


60% Increase in Reviews and Ratings

GAMING OBJECTIVE



In the realm of gaming, a top-down action RPG experience typically encompasses three fundamental elements:

  1. Extended hours of gameplay

  2. Significant replay value

  3. Pursuit of skill mastery


Our project's unique goal was to innovate the top-down action RPG experience by presenting players with an exciting condensed version, all within a 1 hour timeframe, while preserving the essence of the genre's defining elements.


GAMING OBJECTIVE



In the realm of gaming, a top-down action RPG experience typically encompasses three fundamental elements:

  1. Extended hours of gameplay

  2. Significant replay value

  3. Pursuit of skill mastery


Our project's unique goal was to innovate the top-down action RPG experience by presenting players with an exciting condensed version, all within a 1 hour timeframe, while preserving the essence of the genre's defining elements.


GOAL


Condensing a gaming experience that is meant to be 10 hr → 1 hr


The goal of our UX project was to enhance the top-down action RPG experience by creating an exhilarating condensed version that can be completed within a 1-hour timeframe, while staying true to the genre's core elements. This meant that we had to carefully consider what to keep, but the real challenge lied in determining what not to include.


As a result, we considered the following:

  • Streamline gameplay mechanics: Simplify complex systems and mechanics to ensure a smooth and efficient gameplay experience within the limited timeframe.

  • Optimize progression: Adjust the pace of progression, such as leveling up or acquiring new abilities, to fit the shorter gameplay duration while still providing a sense of accomplishment.

  • Design concise levels: Create levels or environments that are compact and efficient, allowing players to navigate through them swiftly without sacrificing exploration or strategic opportunities.


OUR APPROACH


Rogue-like mechanics to increase player engagement.


USER RESEARCH


Identifying good action RPG experience


We conducted interviews with eight gamers and inquired about their latest gaming experiences before presenting them with our concepts. As expected, some of our assumptions were validated while others were challenged. For instance, contrary to our initial vision of lengthy games, gamers and their peers preferred a game with strong replay value.

MARKET RESEARCH


Replay value plays a bigger role than lengths of the game itself


Starting with white paper research, I began to draw from research articles on the topic of gaming, psychology, and UX. One paper from an academic research done by SpaceDraft that grabbed my attention which stated that:


“Replay value is often a key consideration in game design, particularly when you have limited resources for a game’s production, because it allows you to stretch the value of the game you’re creating further.”


COMPETITIVE ANALYSIS + THE GAP


The competition had branching path to increase player incentivization.


After analyzing the five most popular games with high replay value, I discovered that what made them successful in the first place was the branching path in which the players could take, whether it be narrative or via gameplay. This finding supported our hypothesis that player preferences were not solely focused on the game's length, but rather on the availability of different gameplay modes.


USER INTERVIEWS


User research and interview indicated many upgrade crafting options or level designs that the players could explore was the key mechanics.


Based on the trends identified in my competitive feature analysis, players showed a preference for early exposure to basic gaming controls, enabling them to quickly grasp the intricacies of the game. This approach facilitated players' seamless immersion into the gameplay, allowing them to focus on the project's core objective.


FEEDBACKS & ITERATIONS


3 Core Designs and Iterations


Drawing from diverse feedback, we engaged in continuous design iterations spanning several weeks. Each iteration followed monthly playtesting sessions, during which we honed our changes, concentrating on three key areas:


  • Streamlined Character Information and Enhanced Combat Focus: We minimized character details and redirected attention towards combat dynamics.

  • Dynamic and Adaptive Upgrade Menu: Our upgrade menu became more responsive and evolved in sync with the player's progress.

  • Multiple Paths to Game Completion: Rather than a single designated route, we embraced the idea of allowing players to approach game completion through various paths.


FINAL GAME

view prototype

Play Game on Steam

FUTURE SCOPE


With additional time, my priority would be to further refine the identified aspects, aiming to create a more comprehensive and adaptable solution that encompasses a wider range of scenarios beyond our ongoing discussions. This future exploration is intended to tackle any lingering issues and bolster the overall effectiveness of the solution.

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