Maple App

Maple App

Maple App

Improving Online Comics Experience via Tailored Viewing

Improving Online Comics Experience via Tailored Viewing

Improving Online Comics Experience via Tailored Viewing

Maple


Maple offers a fresh approach to discovering digital comics for readers and content creators alike. The platform is centered around user-curated comics as the primary content and I spearheaded the end-to-end design process - from user research and product strategy to interaction design, visual design, and branding.


I collaborated with another developer and a product manager to balance the technical aspects of the product with the business, design, and legal aspects that come with digital content licensing.


Maple


Maple offers a fresh approach to discovering digital comics for readers and content creators alike. The platform is centered around user-curated comics as the primary content and I spearheaded the end-to-end design process - from user research and product strategy to interaction design, visual design, and branding.


I collaborated with another developer and a product manager to balance the technical aspects of the product with the business, design, and legal aspects that come with digital content licensing.


Team


Me - UX Designer

Alex Lee - Software Engineer

Lori Huang - Product Manager

Team


Me - UX Designer

Alex Lee - Software Engineer

Lori Huang - Product Manager

Timeline


September ~November 2022


Timeline


September ~November 2022


Tools


Figma, Miro, and Google Suite

Tools


Figma, Miro, and Google Suite

PROBLEM STATEMENT


Online comic viewing experience is becoming more limiting.


There are several reasons for the decline and it can be attributed to the following:

  • Declining Sales: Publishers have struggled to find new readers, while retailers have faced challenges in staying profitable.

  • Market Saturation: With so many comics and graphic novels being released every year, it can be difficult for readers to keep up.

  • Creative Stagnation: Some critics argue that the comic industry has become too focused on nostalgia and rehashing old stories, rather than pushing the medium forward with new and innovative ideas.

  • Monopoly of Major Publishers: The industry is dominated by a small number of major publishers, who have the power to dictate the direction of the industry.


PROBLEM STATEMENT


Online comic viewing experience is becoming more limiting.


There are several reasons for the decline and it can be attributed to the following:

  • Declining Sales: Publishers have struggled to find new readers, while retailers have faced challenges in staying profitable.

  • Market Saturation: With so many comics and graphic novels being released every year, it can be difficult for readers to keep up.

  • Creative Stagnation: Some critics argue that the comic industry has become too focused on nostalgia and rehashing old stories, rather than pushing the medium forward with new and innovative ideas.

  • Monopoly of Major Publishers: The industry is dominated by a small number of major publishers, who have the power to dictate the direction of the industry.


SOLUTION


Shared online platform for discovery based on subscription.


SOLUTION


Shared online platform for discovery based on linked artist is the key.


WHITE PAPER MARKET RESEARCH


Tailored experience and accessibility is the key


Starting with white paper research, I began to draw from research articles on the topic of webtoon, online readings, and comics when I stumbled upon an eye-opening excerpt from BusinessWire:


“Increasing popularity of smartphones has led to a rise in number of online comics viewers as they can easily view their favorite webtoons on their smartphones — but conglomerates like Amazon has monopolized the medium”

WHITE PAPER MARKET RESEARCH


Tailored experience and accessibility is the key


Starting with white paper research, I began to draw from research articles on the topic of webtoon, online readings, and comics when I stumbled upon an eye-opening excerpt from BusinessWire:


“Increasing popularity of smartphones has led to a rise in number of online comics viewers as they can easily view their favorite webtoons on their smartphones — but conglomerates like Amazon has monopolized the medium”

COMPETITIVE ANALYSIS + THE GAP


The competition lacks tailored experience and multi-interactivity


After analyzing the five most popular apps related to online comics, I discovered that none of them offered a feature where users could receive tailored recommendations based on their viewing habits. This presented an opportunity for my solution.


COMPETITIVE ANALYSIS + THE GAP


The competition lacks tailored experience and multi-interactivity


After analyzing the five most popular apps related to online comics, I discovered that none of them offered a feature where users could receive tailored recommendations based on their viewing habits. This presented an opportunity for my solution.


USER INTERVIEWS


My interviewees were 4x more likely to use the platform when there are multiple ways to interact and have individualized experience.


Users want to find content that is new, insightful, and interesting. But they can’t because many of the competitors limits exploration and the contents being either being subscription based or need to be purchased demotivates the users from continuing on with the platform.



PAIN POINTS


Lack of accessibility to contents to try them out

Trial and errors to find relevant content

Unable to assess content prior to either subscribing or purchasing

Single mode interactivity - limited ways of viewing and consuming the content



USER INTERVIEWS


My interviewees were 4x more likely to use the platform when there are multiple ways to interact and have individualized experience.


Users want to find content that is new, insightful, and interesting. But they can’t because many of the competitors limits exploration and the contents being either being subscription based or need to be purchased demotivates the users from continuing on with the platform.



PAIN POINTS


  • Lack of accessibility to contents to try them out

  • Trial and errors to find relevant content

  • Unable to assess content prior to either subscribing or purchasing

  • Single mode interactivity - limited ways of viewing and consuming the content



MAIN INSIGHT


Exploration feature was too broad rather than being specific.


Based on the trends in my competitive feature analysis, users prefer onboarding experiences that help them easily navigate their desired genre and provide multiple ways to interact with the content. Audible's approach serves as a good example. When users are presented with random comics, they are more likely to leave the site rather than to stay and explore, as they can find copied or illicit versions on other platforms.

MAIN INSIGHT


Exploration feature was too broad rather than being specific.


Based on the trends in my competitive feature analysis, users prefer onboarding experiences that help them easily navigate their desired genre and provide multiple ways to interact with the content. Audible's approach serves as a good example. When users are presented with random comics, they are more likely to leave the site rather than to stay and explore, as they can find copied or illicit versions on other platforms.

KEY SOLUTION ELEMENTS


Combine online comic experiences and storytelling


After assessing impact and feasibility, we decided to address the issue of online comics discovery and exploration by proposing a solution that involves user-curated comics distribution based on relevancy, recommendations, and sub-features such as quick view.


KEY SOLUTION ELEMENTS


Combine online comic experiences and storytelling


After assessing impact and feasibility, we decided to address the issue of online comics discovery and exploration by proposing a solution that involves user-curated comics distribution based on relevancy, recommendations, and sub-features such as quick view.


KEY TAKE AWAYS


Exploration via Daily Recommendation


Based on secondary research, over 88% of viewers only stick to 2-3 topics. The most popular ones were: most viewed, short clips, and new chapters.


Our primary user research showed that over 5/8 people choose comics based on artists work who interest and inspire them.



KEY TAKE AWAYS


Exploration via Daily Recommendation


Based on secondary research, over 88% of viewers only stick to 2-3 topics. The most popular ones were: most viewed, short clips, and new chapters.


Our primary user research showed that over 5/8 people choose comics based on artists work who interest and inspire them.



TESTING + IMPROVEMENTS


3 major improvements in my design


Based on various feedback from usability testing and mentor feedback, we continually iterated on my design over the span of four weeks, with three major improvements.

Homepage Experience

Continuity

Discovery based on Past Searches and History


TESTING + IMPROVEMENTS


3 major improvements in my design


Based on various feedback from usability testing and mentor feedback, we continually iterated on my design over the span of four weeks, with three major improvements.

  • Homepage Experience

  • Continuity

  • Discovery based on Past Searches and History


FINAL PROTOYPE

FINAL PROTOYPE

view prototype

View Prototype

FUTURE SCOPE


With more time, I would prioritize refining the identified aspects to ensure a more comprehensive and adaptable solution that covers a broader range of scenarios beyond our current discussions. This future exploration aims to address any remaining issues and enhance the solution's overall effectiveness.

FUTURE SCOPE


With more time, I would prioritize refining the identified aspects to ensure a more comprehensive and adaptable solution that covers a broader range of scenarios beyond our current discussions. This future exploration aims to address any remaining issues and enhance the solution's overall effectiveness.

Check out my other projects

Check out my other projects

Experience

UX Designer

Mesh · 2023 - Present

UX Designer

WolverineSoft · 2022 - 2023

UX Designer

Nearby · 2022