Hello, I'm Peter


I'm a UX designer with 5+ years of experience crafting products and designing for gaming. I work in tech and have a variety of interests.


I operate at the intersection of product, growth, and data science. This means breaking down complex problems, building useful things, and experimenting with new ideas.


If you want to get in touch, I'm most responsive over email - petery96@gmail.com - and I tend to be pretty active on Linkedin as well.

Hello, I'm Peter


I operate at the intersection of product, growth, and data science. This means breaking down complex problems, building useful things, and experimenting with new ideas.


If you want to get in touch, I'm most responsive over email - petery96@gmail.com - and I tend to be pretty active on Linkedin as well.

Design process


Designing user experiences goes beyond surface-level impressions. I work closely with my team to address every facet of a user's engagement with a company and its offerings.

Design process


Designing user experiences goes beyond surface-level impressions. I work closely with my team to address every facet of a user's engagement with a company and its offerings.

Design process


Designing user experiences goes beyond surface-level impressions. I work closely with my team to address every facet of a user's engagement with a company and its offerings.

Strategize

Strategize

Strategize

Explore the problem as deeply as possible. Understand the needs of the users and business, the context and the competition.

Explore the problem as deeply as possible. Understand the needs of the users and business, the context and the competition.

Explore the problem as deeply as possible. Understand the needs of the users and business, the context and the competition.

Iterate

Iterate

Iterate

Generate as many ideas as possible. Do not be afraid to experiment and try out new ideas. Sketch, create wireframes, build prototypes.

Generate as many ideas as possible. Do not be afraid to experiment and try out new ideas. Sketch, create wireframes, build prototypes.

Generate as many ideas as possible. Do not be afraid to experiment and try out new ideas. Sketch, create wireframes, build prototypes.

Launch

Launch

Launch Test feasibility of the product and get feedback from users. Be prepared to make changes based on the feedback.

Launch Test feasibility of the product and get feedback from users. Be prepared to make changes based on the feedback.

Launch Test feasibility of the product and get feedback from users. Be prepared to make changes based on the feedback.

Measure

Measure

The design process is never really finished. Use metrics and data to iterate and improve the product and its performance.

The design process is never really finished. Use metrics and data to iterate and improve the product and its performance.

The design process is never really finished. Use metrics and data to iterate and improve the product and its performance.

Hello, I'm Peter


I'm a UX designer with 5+ years of experience crafting products and designing for gaming. I work in tech and have a variety of interests.


I operate at the intersection of product, growth, and data science. This means breaking down complex problems, building useful things, and experimenting with new ideas.


If you want to get in touch, I'm most responsive over email - petery96@gmail.com - and I tend to be pretty active on Linkedin as well.

Illustration based on the book 'The Elements of User Experience' by Jesse James Garrett

Illustration based on the book 'The Elements of User Experience' by Jesse James Garrett

Illustration based on the book 'The Elements of User Experience' by Jesse James Garrett

What others said about me ↓

What others said about me ↓

What others said about me ↓

Things I love ↓

Things I love ↓

Things I love ↓

Animation


I'm inspired by the captivating world of animation, drawing from its storytelling, vibrant characters, and imaginative landscapes to infuse my creative projects with a similar aesthetic.

Animation


I'm inspired by the captivating world of animation, drawing from its storytelling, vibrant characters, and imaginative landscapes to infuse my creative projects with a similar aesthetic.

Animation


I'm inspired by the captivating world of animation, drawing from its storytelling, vibrant characters, and imaginative landscapes to infuse my creative projects with a similar aesthetic.

Experience

Lead UX Designer · Full-Time

Mesh · 2023 - 2024

Lead UX Designer · Part-Time

WolverineSoft · 2022 - 2023

UX Designer · Full-Time

Nearby · 2022 - 2022

Education

MS in Human-Computer Interaction

University of Michigan - Ann Arbor

BS in Experimental Psychology

University of Illinois - Urbana Champaign

Want to get in touch? Linkedin

Experience

Lead UX Designer · Full-Time

Mesh · 2023 - 2024

Lead UX Designer · Part-Time

WolverineSoft · 2022 - 2023

UX Designer · Full-Time

Nearby · 2022 - 2022

Education

MS in Human-Computer Interaction

University of Michigan - Ann Arbor

BS in Experimental Psychology

University of Illinois - Urbana Champaign

Want to get in touch? Linkedin

Experience

Lead UX Designer · Full-Time

Mesh · 2023 - 2024

Lead UX Designer · Part-Time

WolverineSoft · 2022 - 2023

UX Designer · Full-Time

Nearby · 2022 - 2022

Education

MS in Human-Computer Interaction

University of Michigan - Ann Arbor

BS in Experimental Psychology

University of Illinois - Urbana Champaign

Want to get in

touch? Linkedin