Hello, I'm Peter


I'm a UX designer with 5+ years of experience crafting products and designing for gaming. I work in tech and have a variety of interests.


I operate at the intersection of product, growth, and data science. This means breaking down complex problems, building useful things, and experimenting with new ideas.


If you want to get in touch, I'm most responsive over email - petery96@gmail.com - and I tend to be pretty active on Linkedin as well.

Hello, I'm Peter


I operate at the intersection of product, growth, and data science. This means breaking down complex problems, building useful things, and experimenting with new ideas.


If you want to get in touch, I'm most responsive over email - petery96@gmail.com - and I tend to be pretty active on Linkedin as well.

Design process


Designing user experiences goes beyond surface-level impressions. I work closely with my team to address every facet of a user's engagement with a company and its offerings.

Design process


Designing user experiences goes beyond surface-level impressions. I work closely with my team to address every facet of a user's engagement with a company and its offerings.

Design process


Designing user experiences goes beyond surface-level impressions. I work closely with my team to address every facet of a user's engagement with a company and its offerings.

Strategize

Strategize

Strategize

Explore the problem as deeply as possible. Understand the needs of the users and business, the context and the competition.

Explore the problem as deeply as possible. Understand the needs of the users and business, the context and the competition.

Explore the problem as deeply as possible. Understand the needs of the users and business, the context and the competition.

Iterate

Iterate

Iterate

Generate as many ideas as possible. Do not be afraid to experiment and try out new ideas. Sketch, create wireframes, build prototypes.

Generate as many ideas as possible. Do not be afraid to experiment and try out new ideas. Sketch, create wireframes, build prototypes.

Generate as many ideas as possible. Do not be afraid to experiment and try out new ideas. Sketch, create wireframes, build prototypes.

Launch

Launch

Launch Test feasibility of the product and get feedback from users. Be prepared to make changes based on the feedback.

Launch Test feasibility of the product and get feedback from users. Be prepared to make changes based on the feedback.

Launch Test feasibility of the product and get feedback from users. Be prepared to make changes based on the feedback.

Measure

Measure

The design process is never really finished. Use metrics and data to iterate and improve the product and its performance.

The design process is never really finished. Use metrics and data to iterate and improve the product and its performance.

The design process is never really finished. Use metrics and data to iterate and improve the product and its performance.

Hello, I'm Peter


I'm a UX designer with 5+ years of experience crafting products and designing for gaming. I work in tech and have a variety of interests.


I operate at the intersection of product, growth, and data science. This means breaking down complex problems, building useful things, and experimenting with new ideas.


If you want to get in touch, I'm most responsive over email - petery96@gmail.com - and I tend to be pretty active on Linkedin as well.

Illustration based on the book 'The Elements of User Experience' by Jesse James Garrett

Illustration based on the book 'The Elements of User Experience' by Jesse James Garrett

Illustration based on the book 'The Elements of User Experience' by Jesse James Garrett

What others said about me ↓

What others said about me ↓

What others said about me ↓

  • Easy to talk to and very articulate and intelligent. Thoughtful toward how he wants to approach his career.

    Paul Johnstone

    Creative Director

  • Peter is extremely passionate. He asked great questions and is thinking deeply about ways to scale up in his career

    Christina Warmbrunn

    Program Manager

  • Peter possesses the ideal attitude and strategy required to excel as a UX designer in the video game industry.

    Kimberley P

    Game Designer

  • Peter is highly professional. He is tactful, punctual and can see the larger picture of what needs to happen.

    Victoria Howell

    COO

  • Peter Yoo brought a heap of commitment and innovative energy to our studio and the projects he worked on!

    Cameron Brown

    Studio Director

  • Peter is professional but warm and friendly, and he always comes prepared with specific questions.

    Yana Barysheva

    UX Director

  • Peter Yoo was a great and passionate UI/UX designer on the WolverineSoft Studio.

    Nikhil Ghosh

    Technical Lead

  • Came super prepared, asked great questions, is very attentive to details, and clearly knows his stuff!

    Michelle P

    Experience Designer

  • Easy to talk to and very articulate and intelligent. Thoughtful toward how he wants to approach his career.

    Paul Johnstone

    Creative Director

  • Peter is extremely passionate. He asked great questions and is thinking deeply about ways to scale up in his career

    Christina Warmbrunn

    Program Manager

  • Peter possesses the ideal attitude and strategy required to excel as a UX designer in the video game industry.

    Kimberley P

    Game Designer

  • Peter is highly professional. He is tactful, punctual and can see the larger picture of what needs to happen.

    Victoria Howell

    COO

  • Peter Yoo brought a heap of commitment and innovative energy to our studio and the projects he worked on!

    Cameron Brown

    Studio Director

  • Peter is professional but warm and friendly, and he always comes prepared with specific questions.

    Yana Barysheva

    UX Director

  • Peter Yoo was a great and passionate UI/UX designer on the WolverineSoft Studio.

    Nikhil Ghosh

    Technical Lead

  • Came super prepared, asked great questions, is very attentive to details, and clearly knows his stuff!

    Michelle P

    Experience Designer

  • Easy to talk to and very articulate and intelligent. Thoughtful toward how he wants to approach his career.

    Paul Johnstone

    Creative Director

  • Peter is extremely passionate. He asked great questions and is thinking deeply about ways to scale up in his career

    Christina Warmbrunn

    Program Manager

  • Peter possesses the ideal attitude and strategy required to excel as a UX designer in the video game industry.

    Kimberley P

    Game Designer

  • Peter is highly professional. He is tactful, punctual and can see the larger picture of what needs to happen.

    Victoria Howell

    COO

  • Peter Yoo brought a heap of commitment and innovative energy to our studio and the projects he worked on!

    Cameron Brown

    Studio Director

  • Peter is professional but warm and friendly, and he always comes prepared with specific questions.

    Yana Barysheva

    UX Director

  • Peter Yoo was a great and passionate UI/UX designer on the WolverineSoft Studio.

    Nikhil Ghosh

    Technical Lead

  • Came super prepared, asked great questions, is very attentive to details, and clearly knows his stuff!

    Michelle P

    Experience Designer

Things I love ↓

Things I love ↓

Things I love ↓

Animation


I'm inspired by the captivating world of animation, drawing from its storytelling, vibrant characters, and imaginative landscapes to infuse my creative projects with a similar aesthetic.

Animation


I'm inspired by the captivating world of animation, drawing from its storytelling, vibrant characters, and imaginative landscapes to infuse my creative projects with a similar aesthetic.

Animation


I'm inspired by the captivating world of animation, drawing from its storytelling, vibrant characters, and imaginative landscapes to infuse my creative projects with a similar aesthetic.

Want to get in touch? I'd love to connect with you!

Want to get in touch? I'd love to connect with you!

Want to get in touch? I'd love to connect with you!